// MutexExDlg.h : 头文件//#pragma once// CMutexExDlg 对话框class CMutexExDlg : public CDialogEx{// 构造public: CMutexExDlg(CWnd* pParent = NULL); // 标准构造函数// 对话框数据 enum { IDD = IDD_MUTEXEX_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 static HANDLE hThread[3]; static HANDLE m_Semaphore; static DWORD WINAPI ThreadProc0(LPVOID lpParameter); static DWORD WINAPI ThreadProc1(LPVOID lpParameter); static DWORD WINAPI ThreadProc2(LPVOID lpParameter); static DWORD WINAPI ThreadProc3(LPVOID lpParameter);// 实现protected: HICON m_hIcon; // 生成的消息映射函数 virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); DECLARE_MESSAGE_MAP()public: virtual BOOL PreTranslateMessage(MSG* pMsg); afx_msg void OnBnClickedButton1(); static int m_Edit0; static int m_Edit1; static int m_Edit2; static int m_Edit3;};
// MutexExDlg.cpp : 实现文件//#include "stdafx.h"#include "MutexEx.h"#include "MutexExDlg.h"#include "afxdialogex.h"#ifdef _DEBUG#define new DEBUG_NEW#endif// CMutexExDlg 对话框CMutexExDlg::CMutexExDlg(CWnd* pParent /*=NULL*/) : CDialogEx(CMutexExDlg::IDD, pParent){ m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);}void CMutexExDlg::DoDataExchange(CDataExchange* pDX){ CDialogEx::DoDataExchange(pDX); DDX_Text(pDX, IDC_EDIT1, m_Edit0); DDV_MinMaxInt(pDX, m_Edit0, 0, 1000); DDX_Text(pDX, IDC_EDIT2, m_Edit1); DDV_MinMaxInt(pDX, m_Edit1, 0, 1000); DDX_Text(pDX, IDC_EDIT3, m_Edit2); DDV_MinMaxInt(pDX, m_Edit2, 0, 1000); DDX_Text(pDX, IDC_EDIT4, m_Edit3); DDV_MinMaxInt(pDX, m_Edit3, 0, 1000);}BEGIN_MESSAGE_MAP(CMutexExDlg, CDialogEx) ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON1, &CMutexExDlg::OnBnClickedButton1)END_MESSAGE_MAP()// CMutexExDlg 消息处理程序BOOL CMutexExDlg::OnInitDialog(){ CDialogEx::OnInitDialog(); // 设置此对话框的图标。 当应用程序主窗口不是对话框时,框架将自动 // 执行此操作 SetIcon(m_hIcon, TRUE); // 设置大图标 SetIcon(m_hIcon, FALSE); // 设置小图标 // TODO: 在此添加额外的初始化代码 return TRUE; // 除非将焦点设置到控件,否则返回 TRUE}// 如果向对话框添加最小化按钮,则需要下面的代码// 来绘制该图标。 对于使用文档/视图模型的 MFC 应用程序,// 这将由框架自动完成。void CMutexExDlg::OnPaint(){ if (IsIconic()) { CPaintDC dc(this); // 用于绘制的设备上下文 SendMessage(WM_ICONERASEBKGND, reinterpret_cast(dc.GetSafeHdc()), 0); // 使图标在工作区矩形中居中 int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // 绘制图标 dc.DrawIcon(x, y, m_hIcon); } else { CDialogEx::OnPaint(); }}//当用户拖动最小化窗口时系统调用此函数取得光标//显示。HCURSOR CMutexExDlg::OnQueryDragIcon(){ return static_cast (m_hIcon);}// 重写虚函数 PreTranslateMessage 屏蔽掉Esc键和Enter键BOOL CMutexExDlg::PreTranslateMessage(MSG* pMsg){ if (pMsg->message == WM_KEYDOWN) { int keyCode = (int)pMsg->wParam; if (keyCode == VK_ESCAPE || keyCode == VK_RETURN) { return TRUE; } } return CDialogEx::PreTranslateMessage(pMsg);}HANDLE CMutexExDlg::m_Semaphore = NULL;int CMutexExDlg::m_Edit0 = 0;int CMutexExDlg::m_Edit1 = 0;int CMutexExDlg::m_Edit2 = 0;int CMutexExDlg::m_Edit3 = 0;HANDLE CMutexExDlg::hThread[3] = { NULL };// 抢红包按钮点击事件处理函数void CMutexExDlg::OnBnClickedButton1(){ // 获取编辑框内容到str变量 CString str; GetDlgItem(IDC_EDIT1)->GetWindowText(str); // CString 转 int m_Edit0 = _ttoi(str); m_Edit1 = 0; m_Edit2 = 0; m_Edit3 = 0; // 这里需要创建一个线程 因为 WaitForMultipleObjects 会阻塞住 另外把this指针作为参数传递给线程,用于子线程更新编辑框内容 HANDLE hThread0 = ::CreateThread(NULL, NULL, ThreadProc0, this, NULL, NULL); CloseHandle(hThread0);}DWORD WINAPI CMutexExDlg::ThreadProc0(LPVOID lpParameter){ CMutexExDlg* pDlg = (CMutexExDlg*)lpParameter; // 创建一个信号量 m_Semaphore = ::CreateSemaphore(NULL, 0, // 表示初始资源数量,0时不发送信号 3, // 表示最大并发数量 lInitialCount < lMaximumCount NULL); // 创建三个线程抢红包 hThread[0] = ::CreateThread(NULL, NULL, ThreadProc1, lpParameter, NULL, NULL); hThread[1] = ::CreateThread(NULL, NULL, ThreadProc2, lpParameter, NULL, NULL); hThread[2] = ::CreateThread(NULL, NULL, ThreadProc3, lpParameter, NULL, NULL); // 设置编辑框内容 ::SetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT1), L"1000"); // 将对象设置为已通知状态 ReleaseSemaphore(m_Semaphore, 1, // 表示增加个数,必须大于0且不超过最大资源数量 NULL); // 使用WaitForMultipleObjects监听所有线程,当线程全部结束后,调用CloseHandle关闭句柄. WaitForMultipleObjects(3, hThread, TRUE, -1); ::CloseHandle(hThread[0]); ::CloseHandle(hThread[1]); ::CloseHandle(hThread[2]); ::CloseHandle(m_Semaphore); return 0;}// 线程回调函数1DWORD WINAPI CMutexExDlg::ThreadProc1(LPVOID lpParameter){ CMutexExDlg* pDlg = (CMutexExDlg*)lpParameter; TCHAR szBuffer[10]; DWORD dwTimer = 0; WaitForSingleObject(m_Semaphore, INFINITE); while (dwTimer < 100) { Sleep(50); memset(szBuffer, 0, 10); ::GetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT2), szBuffer, 10); swscanf(szBuffer, L"%d", &dwTimer); dwTimer++; memset(szBuffer, 0, 10); swprintf(szBuffer, L"%d", dwTimer); ::SetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT2), szBuffer); } // 递增信号量的当前资源计数 ReleaseSemaphore(m_Semaphore, 1, NULL); return 0;}// 线程回调函数2DWORD WINAPI CMutexExDlg::ThreadProc2(LPVOID lpParameter){ CMutexExDlg* pDlg = (CMutexExDlg*)lpParameter; TCHAR szBuffer[10]; DWORD dwTimer = 0; WaitForSingleObject(m_Semaphore, INFINITE); while (dwTimer < 100) { Sleep(50); memset(szBuffer, 0, 10); ::GetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT3), szBuffer, 10); // 将TCHAR* 转换为 int swscanf(szBuffer, L"%d", &dwTimer); dwTimer++; memset(szBuffer, 0, 10); // int 转换为TCHAR* swprintf(szBuffer, L"%d", dwTimer); ::SetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT3), szBuffer); } // 递增信号量的当前资源计数 ReleaseSemaphore(m_Semaphore, 1, NULL); return 0;}// 线程回调函数3DWORD WINAPI CMutexExDlg::ThreadProc3(LPVOID lpParameter){ CMutexExDlg* pDlg = (CMutexExDlg*)lpParameter; TCHAR szBuffer[10]; DWORD dwTimer = 0; WaitForSingleObject(m_Semaphore, INFINITE); while (dwTimer < 100) { Sleep(50); memset(szBuffer, 0, 10); ::GetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT4), szBuffer, 10); swscanf(szBuffer, L"%d", &dwTimer); dwTimer++; memset(szBuffer, 0, 10); swprintf(szBuffer, L"%d", dwTimer); ::SetWindowText(::GetDlgItem(pDlg->m_hWnd, IDC_EDIT4), szBuffer); } // 递增信号量的当前资源计数 ReleaseSemaphore(m_Semaphore, 1, NULL); return 0;}